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How to play Slingshot Delivery
Deliver packages across the void using gravity and audacity. Fuel costs extra.
How to play
Five deliveries per route. Drag back from the parcel to aim and charge the launch, release to fire, and let the gravity wells bend the flight toward the gold ring.
You get three boost taps per launch — tap anywhere mid-flight for a nudge. Every boost you don't spend is worth 25 points.
Landing counts only if you're inside the gold zone and under the level's speed limit. Crash, drift off the map, or dawdle past 20 seconds and the parcel is lost.
Three retries per level, but each one you burn costs 25 points on that delivery. Run out and the contract pays zero.
Free play generates fresh systems every run; the daily route is the same five systems for everyone that day, with exactly one attempt.
Scoring
- Each delivery pays 100 base, +25 per unused boost, plus up to 75 for a feather-light touchdown, minus 25 per retry — 250 max per level, 1250 for a perfect route.
- Higher is better, and the daily route and free play keep separate leaderboards.
Tips
- The elegance bonus is speed at arrival, not style — aim to drift into the gold zone, not slam into it.
- A launch that grazes a gravity well picks up a free slingshot; a launch that ignores the wells fights all of them.
- Save your boosts for braking near the destination. A boost spent showing off is 25 points spent showing off.
Frequently asked questions
Why did my delivery pay so little?
Retries. Each one quietly subtracts 25 from that level's payout, and a hard landing eats the elegance bonus too.
Can I retry the daily route?
No — one attempt, same five systems for everyone. Free play is unlimited, which is where couriers train.